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Some only make the Grifter’s default mechanics more effective. Booster packs add new cards to each campaign which I may find in my next attempt. The more I play as them, the more new “booster packs” I unlock. These are only the mechanics that appear in each Grifter’s default deck.
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They’re Grifters in the Griftlands, and not even antiheroes can survive here.įinishing campaigns, win or lose, earns points towards booster packs containing new cards. Even Sal’s standard revenge plot does not quibble that, whatever her justifications, she is a hired killer in a world filled with them. They’re selfish and conniving in their motivations, and depending on my choices can be backstabbing, bloodthirsty, or immoral. Smith is the black sheep of a powerful family, more interested in drinking and brawling than matching his sibling’s high-status careers, but he is incensed when he learns he is shut out of his inheritance and sets out to confront the other heirs.Īll three Grifters are interesting to play because all three subvert traditional videogame heroics. After some time in Rook’s shoes I can begin Smith’s campaign. After playing as Sal for a few hours I unlock Rook, a retired spy who is blackmailed into acting as a double agent in a violent dispute between a union and their employers. At the start I can play as Sal ik-Derrick, a bounty hunter out for revenge against the crime boss who sold Sal and her parents into slavery. Sal ik-Derrick, Rook, and Smith are Griftland’s three player characters.Īt the time of this writing there are three Grifters with three unique decks and three distinct campaigns available in Griftlands. Over the course of many campaigns I develop a thorough knowledge of the cards I can add and remove from each Grifter’s deck, shifting strategies on the fly as I discover new cards with new synergistic possibilities. There’s no rule dictating how many cards have to be in my deck often the most powerful decks will contain fewer than a dozen cards. I do this by improving my existing cards into better versions, adding cards which synergize with those improved cards, and removing cards which do not. I begin a campaign with a basic prebuilt deck and I can add or remove cards from it by winning battles and completing quests.įor my deck to succeed I must minimize “the luck of the draw” as much as possible. I spend the entire campaign building and improving this deck-hence the name “deckbuilder.” Griftlands is unremarkable in the genre.
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I attack, defend, and perform other actions by playing cards from a hand drawn from my deck. In a deckbuilder RPG, all actions are determined by playing cards from a hand.ĭeckbuilders are a variation on turn-based RPGs where instead of building statistics to represent my player character’s attributes, I build a card deck.
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